The Decay of Digital Collective Memories

/ðə diˈkeɪ ʌv ˈdɪd͡ʒɪtl̩ kəˈlɛktɪv ˈmɛm.(ə.)ɹiz/
The Decay of Digital Collective Memories
Computer video game (2025)

Exhibit:
/2026/
Octobre Numérique (France)

The Decay of Digital Collective Memories explores the fragile life inside images — not as static artifacts, but as unstable territories shaped by memory, nostalgia, and technological erosion. Set in a 1-bit desktop landscape, players follow a firefox and a mouse navigating a world that loops endlessly while quietly disintegrating.

The 1-bit duotone aesthetic, with dithering at the threshold of recognition, transforms familiar images into abstractions, reframing icons of collective digital memory. Environments are drawn from a decade-long personal archive of liminal, dreamlike images, forming a maze governed by dream logic. Human interaction accelerates decay: playing destabilizes the world and awakens its antivirus.

Through iteration and ghost replay, traces of past runs guide navigation, turning each pop-up into a portal through a shifting archive. By inhabiting corrupted images and confronting the consequences of presence, the game reflects on impermanence — human, technological, and dreamlike.

Designed & developed by Tatiana Vilela dos Santos & Olivier Drouet
Music made by sampling Pix and rodz! productions.
This game was originally developed during the 36hrs Octobre Numérique Game Jam.